Botster Brawl

Project information

  • Category: Design, Developement, UI
  • Organization: Personal
  • Production date: November, 2021; February 2024-Rework

Botster Brawl is a Sci-Fi Multiplayer DeathMatch Game, where you control for favorite Botster to the Arena of the Abandoned City of 'Avia'. Hit the Top of the Board deleting enemy Botsters by shooting your RayGun'√7' and collect ChargeHex to activate Powerups to boost your chances to Victory.

A Personal Project made with Unity and PUN2.

Critical Analysis

The Unique styled top down 3D Shooter POV of the players gives a unique perspective and ways to play the game. The players are given inifinite ammos which gives the oppurtunity for the players to not rely on loadouts and reserves and are free to roam around across the map. The Game also offers multiple Gamestyles for the Players to interact with ChargeHexs (Powerups). Powerup options are not common to this type of genre. The new ChargeHexs help the players have more ways to tune the Game play and gain advantage over others. The Fun Non Humanoid Bots helps the players of all ages to engage into the game and have Fun.

Mechanics

The Game Contributes most of the aspects of a Multiplayer Shooter Genre. As a Top Down Shooter, The Player is offered controls to move in all 4 directions, swipe to rotate and to Jump .
The Player is also loaded with RayGun'√7'to delete Enemy Botsters. To gain advantage over others, random ChargeHexs are spawned in the map which activates Powerups such as 'Ray Defense','Repair Zone' and 'Frozen Turf'. The Players has to delete as much as Botsters as possible within the given time limit. As a Multiplayer Game with so many oppurtunities, there are nedless ways to Play this Game.

Aesthetics

Botster Brawl follows a fun and quirky art style. The Colors are kept cool as of a Sci-fi themed game. The DeathMatch Environment is a Stylized City set during the Night to accentuate the Cool Colors and Lights Illuminating from the World Objects and Game Elements. The Cyberpunk nature of the game is shown through its color pallete and the Game elements used, such as buildings and the Bots itself. These helped in bringing the Futuristic vibe of the Game.

Deepak 'The DraKun' Nelson ©

Designed by Deepak Nelson